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Artificial Intelligence
A general solution to the graph history interaction problem
AAAI'04 Proceedings of the 19th national conference on Artifical intelligence
Perspectives on multiagent learning
Artificial Intelligence
KI '07 Proceedings of the 30th annual German conference on Advances in Artificial Intelligence
A New Proof-Number Calculation Technique for Proof-Number Search
CG '08 Proceedings of the 6th international conference on Computers and Games
Solving μ-Calculus Parity Games by Symbolic Planning
Model Checking and Artificial Intelligence
Fluxplayer: a successful general game player
AAAI'07 Proceedings of the 22nd national conference on Artificial intelligence - Volume 2
Lambda depth-first proof number search and its application to go
IJCAI'07 Proceedings of the 20th international joint conference on Artifical intelligence
Construction of opening book in connect6 with its application
CCDC'09 Proceedings of the 21st annual international conference on Chinese control and decision conference
Monte-Carlo proof-number search for computer Go
CG'06 Proceedings of the 5th international conference on Computers and games
Strongly solving fox-and-geese on multi-core CPU
KI'10 Proceedings of the 33rd annual German conference on Advances in artificial intelligence
A Markovian process modeling for Pickomino
CG'10 Proceedings of the 7th international conference on Computers and games
Dynamic game difficulty balancing for backgammon
Proceedings of the 49th Annual Southeast Regional Conference
Modeling social preferences in multi-player games
The 10th International Conference on Autonomous Agents and Multiagent Systems - Volume 1
Time does not always buy quality in co-evolutionary learning
SETN'10 Proceedings of the 6th Hellenic conference on Artificial Intelligence: theories, models and applications
Partial information endgame databases
ACG'05 Proceedings of the 11th international conference on Advances in Computer Games
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AI has had notable success in building high-performance game-playing programs to complete against the best human players. However, the availability of fast and plentiful machines with large memories and disks creates the possibility of solving a game. This has been done before for simple or relatively small games. In this paper, we present new ideas and algorithms for solving the game of checkers. Checkers is a popular game of skill with a search space of 1020 possible positions. This paper reports on our first result. One of the most challenging checkers openings has been solved-the White Doctor opening is a draw. Solving roughly 50 more openings will result in the game-theoretic value of checkers being determined.