Tree automata, Mu-Calculus and determinacy
SFCS '91 Proceedings of the 32nd annual symposium on Foundations of computer science
A linear-time model-checking algorithm for the alternation-free modal mu-calculus
Formal Methods in System Design - Special issue on computer-aided verification: special methods II
Fast and simple nested fixpoints
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Data flow analysis is model checking of abstract interpretations
POPL '98 Proceedings of the 25th ACM SIGPLAN-SIGACT symposium on Principles of programming languages
Infinite games on finitely coloured graphs with applications to automata on infinite trees
Theoretical Computer Science
Deciding the winner in parity games is in UP ∩ co-UP
Information Processing Letters
Symbolic manipulation of Boolean functions using a graphical representation
DAC '85 Proceedings of the 22nd ACM/IEEE Design Automation Conference
Data Flow Analysis as Model Checking
TACS '91 Proceedings of the International Conference on Theoretical Aspects of Computer Software
Symbolic Model Checking without BDDs
TACAS '99 Proceedings of the 5th International Conference on Tools and Algorithms for Construction and Analysis of Systems
A Discrete Subexponential Algorithm for Parity Games
STACS '03 Proceedings of the 20th Annual Symposium on Theoretical Aspects of Computer Science
Small Progress Measures for Solving Parity Games
STACS '00 Proceedings of the 17th Annual Symposium on Theoretical Aspects of Computer Science
CONCUR '95 Proceedings of the 6th International Conference on Concurrency Theory
The Automata Theory Package omega
WIA '97 Revised Papers from the Second International Workshop on Implementing Automata
A Discrete Strategy Improvement Algorithm for Solving Parity Games
CAV '00 Proceedings of the 12th International Conference on Computer Aided Verification
Faster Model Checking for the Modal Mu-Calculus
CAV '92 Proceedings of the Fourth International Workshop on Computer Aided Verification
µcke - Efficient µ-Calculus Model Checking
CAV '97 Proceedings of the 9th International Conference on Computer Aided Verification
Exhibiting Knowledge in Planning Problems to Minimize State Encoding Length
ECP '99 Proceedings of the 5th European Conference on Planning: Recent Advances in AI Planning
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Proceedings of the 7th Colloquium on Automata, Languages and Programming
CONCUR '95 Proceedings of the 6th International Conference on Concurrency Theory
Efficient reduction of finite state model checking to reachability analysis
International Journal on Software Tools for Technology Transfer (STTT)
A deterministic subexponential algorithm for solving parity games
SODA '06 Proceedings of the seventeenth annual ACM-SIAM symposium on Discrete algorithm
Model Driven Design of Reliable Robot Control Programs Using the jABC
EASE '07 Proceedings of the Fourth IEEE International Workshop on Engineering of Autonomic and Autonomous Systems
Symbolic Classification of General Two-Player Games
KI '08 Proceedings of the 31st annual German conference on Advances in Artificial Intelligence
A Multi-Core Solver for Parity Games
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IJCAI'05 Proceedings of the 19th international joint conference on Artificial intelligence
Symbolic synthesis of finite-state controllers for request-response specifications
CIAA'03 Proceedings of the 8th international conference on Implementation and application of automata
An accelerated algorithm for 3-color parity games with an application to timed games
CAV'07 Proceedings of the 19th international conference on Computer aided verification
Solving parity games in big steps
FSTTCS'07 Proceedings of the 27th international conference on Foundations of software technology and theoretical computer science
Pushing the envelope: planning, propositional logic, and stochastic search
AAAI'96 Proceedings of the thirteenth national conference on Artificial intelligence - Volume 2
Program model checking via action planning
MoChArt'10 Proceedings of the 6th international conference on Model checking and artificial intelligence
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This paper applies symbolic planning to solve parity games equivalent to μ -calculus model checking problems. Compared to explicit algorithms, state sets are compacted during the analysis. Given that $\mbox{\it diam}(G)$ is the diameter of the parity game graph G with node set V , for the alternation-free model checking problem with at most one fixpoint operator, the algorithm computes at most $O(\mbox{\it diam}(G))$ partitioned images. For d alternating fixpoint operators, $O(d \cdot \mbox{\it diam}(G) \cdot (\frac{|V|+(d-1)}{d-1})^{d-1})$ partitioned images are required in the worst case. Practical models and properties stem from data-flow analysis, with problems transformed to parity game graphs, which are then compiled to a general game playing planner input.