Propagating distributions up directed acyclic graphs
Neural Computation
Game playing (invited talk): the next moves
AAAI '99/IAAI '99 Proceedings of the sixteenth national conference on Artificial intelligence and the eleventh Innovative applications of artificial intelligence conference innovative applications of artificial intelligence
Bargaining with limited computation: deliberation equilibrium
Artificial Intelligence
Improving heurisitic mini-max search by supervised learning
Artificial Intelligence - Chips challenging champions: games, computers and Artificial Intelligence
Learning Time Allocation Using Neural Networks
CG '00 Revised Papers from the Second International Conference on Computers and Games
Qualitative simulation of temporal concurrent processes using Time Interval Petri Nets
Artificial Intelligence
Costly valuation computation in auctions
TARK '01 Proceedings of the 8th conference on Theoretical aspects of rationality and knowledge
Issues in computational Vickrey auctions
International Journal of Electronic Commerce - Special issue: Intelligent agents for electronic commerce
Proceedings of the 24th international conference on Machine learning
Using performance profile trees to improve deliberation control
AAAI'04 Proceedings of the 19th national conference on Artifical intelligence
Prob-Maxn: playing N-player games with opponent models
AAAI'06 proceedings of the 21st national conference on Artificial intelligence - Volume 2
Definition and complexity of some basic metareasoning problems
IJCAI'03 Proceedings of the 18th international joint conference on Artificial intelligence
Efficient selectivity and backup operators in Monte-Carlo tree search
CG'06 Proceedings of the 5th international conference on Computers and games
Solving probabilistic combinatorial games
ACG'05 Proceedings of the 11th international conference on Advances in Computer Games
Associating shallow and selective global tree search with monte carlo for 9 × 9 go
CG'04 Proceedings of the 4th international conference on Computers and Games
Max-Prob: an unbiased rational decision making procedure for multiple-adversary environments
IJCAI'11 Proceedings of the Twenty-Second international joint conference on Artificial Intelligence - Volume Volume One
Hi-index | 0.00 |