The information lens: an intelligent system for information sharing in organizations
CHI '86 Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Turtles, termites, and traffic jams: explorations in massively parallel microworlds
Turtles, termites, and traffic jams: explorations in massively parallel microworlds
Experiments with Oval: a radically tailorable tool for cooperative work
ACM Transactions on Information Systems (TOIS)
Accounting for system behavior: representation, reflection, and resourceful action
Computers and design in context
NetWORKers and their Activity in IntensionalNetworks
Computer Supported Cooperative Work
Activity Theory and Distributed Cognition: Or What Does CSCW Need to DO with Theories?
Computer Supported Cooperative Work
Where am I and who am I?: issues in collaborative technical help
CSCW '04 Proceedings of the 2004 ACM conference on Computer supported cooperative work
Exploring Qualitative Sharing Practices of Social Metadata: Expanding the Attention Economy
The Information Society
Heuristics for evaluating IT security management tools
Proceedings of the Seventh Symposium on Usable Privacy and Security
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A icoalition is a collaborative pattern inwhich people must work together to accomplish atask, but where organizational constraintsstand in the way of their making use of thecoordination techniques that typically enablecollaboration. Trinity is a software systemthat uses a virtual world to provide coalitionswith synthetic coordination capabilitiesfunctionally equivalent to those that occurnaturally in an organized collaboration. Thevirtual world functions as aipseudo-collective object since it plays thecoordination role of a collective object. Thedesign philosophy underlying Trinity is heavilyinformed by some of the fundamental concepts ofActivity Theory. To illustrate these ideas, wewill examine below the case of coordinatingoperational information for the coalition ofpeople who maintain the stream of data coursingthrough a securities brokerage, describingalong the way the relevant Activity Theorybackground and the architecture of the virtualworld.