Speech versus mouse commands for word processing: an empirical evaluation
International Journal of Man-Machine Studies
Moving out from the control room: ethnography in system design
CSCW '94 Proceedings of the 1994 ACM conference on Computer supported cooperative work
Designing SpeechActs: issues in speech user interfaces
CHI '95 Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Scandinavian Journal of Information Systems
Designing speech user interfaces
CHI 98 Cconference Summary on Human Factors in Computing Systems
The invisible computer
The limits of speech recognition
Communications of the ACM
Interaction and outeraction: instant messaging in action
CSCW '00 Proceedings of the 2000 ACM conference on Computer supported cooperative work
Designing the User Interface: Strategies for Effective Human-Computer Interaction
Designing the User Interface: Strategies for Effective Human-Computer Interaction
Ubiquitous computing within cars: designing controls for non-visual use
International Journal of Human-Computer Studies
CommuterNews: a prototype of persuasive in-car entertainment
CHI '00 Extended Abstracts on Human Factors in Computing Systems
Ubiquitous hands: context-aware wearable gloves with a RF interaction model
Proceedings of the 2007 conference on Human interface: Part II
HCI'07 Proceedings of the 12th international conference on Human-computer interaction: intelligent multimodal interaction environments
Design of an integrated wearable multimedia interface for in-vehicle telematics
PCM'04 Proceedings of the 5th Pacific Rim Conference on Advances in Multimedia Information Processing - Volume Part II
Alternatives: exploring the car's design space from an experience-oriented perspective
Proceedings of the 6th International Conference on Designing Pleasurable Products and Interfaces
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Commuting by car from home to work can be very time consuming. We have conducted a study to explore what people are doing, and want to do, while commuting. People use their time in the car on a wide variety of activities with great innovation. There was no unanimous activity that everyone wanted, rather a wide variety of activities were requested. Three different categories of activity were identified which we refer to as mundane, vocational and traffic related. To demonstrate a possible IT service supporting commuters, a prototype based on speech output and a simple input mechanism from a wheel was developed. This service moves sampling of music from the conventional shop into the car. The prototype was informally tested with users, which resulted in a number of improvements. Preliminary user results indicate good functionality, a comprehensive interaction interface.