Geometric Principles and Procedures for Computer Graphic Applications
Geometric Principles and Procedures for Computer Graphic Applications
Complex Gaussian integers for “Gaussian graphics”
ACM SIGPLAN Notices
Corrigenda: intersection algorithms for lines and circles
ACM Transactions on Graphics (TOG)
Construction of a non-symmetric geometric buffer from a set of line segments
Computers & Geosciences
Triangulations with locally optimal Steiner points
SGP '07 Proceedings of the fifth Eurographics symposium on Geometry processing
Computing 2d robot workspace in parallel with CUDA
SIMPAR'12 Proceedings of the Third international conference on Simulation, Modeling, and Programming for Autonomous Robots
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This paper presents a unified representation scheme for the implicit equations of points, lines, and circles. An associated set of geometric algorithms operates successfully on degenerate and nearly degenerate geometry, and when necessary produces degenerate geometric results. Computation errors are interpreted geometrically in order to establish preconditions for reliable results and requirements on the resolution of computer arithmetic. The algorithms thus provide a basis for the wide range of geometric constructions required by computer-aided drafting and design systems.