A parallel network that learns to play backgammon
Artificial Intelligence
Temporal difference learning and TD-Gammon
Communications of the ACM
Genetic algorithms + data structures = evolution programs (3rd ed.)
Genetic algorithms + data structures = evolution programs (3rd ed.)
Genetic Algorithms in Search, Optimization and Machine Learning
Genetic Algorithms in Search, Optimization and Machine Learning
Discrete Optimization Problems - Some New Heuristic Approaches
HPCASIA '05 Proceedings of the Eighth International Conference on High-Performance Computing in Asia-Pacific Region
Hi-index | 0.00 |
In the paper, an approach to programming of nondeterministic antagonistic games is considered. This approach may be viewed as a generalization of the classical approach used for deterministic games (chess and the like) and is alternative to neural network methods of programming, which are usually applied to nondeterministic games. As examples of nondeterministic games, the very simple game omega and classical backgammon are considered. Results of programming these games are briefly discussed.