Recovering high dynamic range radiance maps from photographs
Proceedings of the 24th annual conference on Computer graphics and interactive techniques
Proceedings of the 25th annual conference on Computer graphics and interactive techniques
Light field mapping: efficient representation and hardware rendering of surface light fields
Proceedings of the 29th annual conference on Computer graphics and interactive techniques
ISVC '09 Proceedings of the 5th International Symposium on Advances in Visual Computing: Part II
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We present a system allowing real-time image based lighting based on HDR panoramic images [Debevec 1998]. The system performs time-consuming diffuse light calculations in a pre-processing step, which is key to attaining interactivity. The real-time subsystem processes an image based lighting model in software, which would be simple to implement in hardware. Rendering is handled by OpenGL, but could be substituted for another graphics API, should there be such a need. Applications for the technique presented are discussed, and includes methods for realistic outdoor lighting. The system architecture is outlined, describing the algorithms used. Lastly, the ideas for future work that arose during the project are discussed