Using hand position for virtual object placement
The Visual Computer: International Journal of Computer Graphics
A camera-based interface for interaction with mobile handheld computers
Proceedings of the 2005 symposium on Interactive 3D graphics and games
ARForce: a marker-based augmented reality system for force distribution input
ACE '08 Proceedings of the 2008 International Conference on Advances in Computer Entertainment Technology
Mobile pointing and input system using active marker
ISMAR '06 Proceedings of the 5th IEEE and ACM International Symposium on Mixed and Augmented Reality
Achieving eye contact in a one-to-many 3D video teleconferencing system
ACM SIGGRAPH 2009 papers
A miniature, one-handed 3D motion controller
INTERACT'07 Proceedings of the 11th IFIP TC 13 international conference on Human-computer interaction
DeskCube: using physical zones to select and control combinations of 3D navigation operations
SpringSim '10 Proceedings of the 2010 Spring Simulation Multiconference
Augmented reality for archaeological finds
EuroMed'12 Proceedings of the 4th international conference on Progress in Cultural Heritage Preservation
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An inexpensive computer input device was developed that allows the user to operate within both 2D and 3D environments by simply moving and rotating their fist. Position and rotation around the X, Y and Z-axes are supported, allowing full six degree of freedom input. This is achieved by having the user wear a glove, to which is attached a square marker. Translation and rotation of the hand is tracked by a camera attached to the computer, using the ARToolKit software library. Extraction, calibration, normalisation and mapping of the data converts hand motion into meaningful operations within 2D and 3D environments. Four input scenarios are described, showing that the mapping of the position and rotation data to 2D or 3D operations depends heavily on the desired task.