Seeing the forest for the trees: hierarchical displays of hypertext structures
COCS '88 Proceedings of the ACM SIGOIS and IEEECS TC-OA 1988 conference on Office information systems
Computer Networks and ISDN Systems - RARE '89
Real-time digital of virtual acoustic environments
I3D '90 Proceedings of the 1990 symposium on Interactive 3D graphics
Stereophonic and surface sound generation for exploratory data analysis
CHI '90 Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Using the bat: a six dimensional mouse for object placement
Proceedings on Graphics interface '88
Managing Communication Networks by Monitoring Databases
IEEE Transactions on Software Engineering
Knowledge-based augmented reality
Communications of the ACM - Special issue on computer augmented environments: back to the real world
Managing virtual paths on Xunet III: architecture, experimental platform and performance
Proceedings of the fourth international symposium on Integrated network management IV
Auto Visual: Rule-Based Design of Interactive Multivariate Visualizations
IEEE Computer Graphics and Applications
Automated Visual Presentation: From Heterogeneous Information to Coherent Visual Discourse
Journal of Intelligent Information Systems - Special issue on information visualization: the next frontier
Exploring Semantic Social Networks Using Virtual Reality
ISWC '08 Proceedings of the 7th International Conference on The Semantic Web
Hi-index | 0.00 |
Just as broadband networks will enable user-to-user communications to extend from textual services to those employing multimedia, they will also make possible a management environment that can take advantage of increased bandwidth and multimedia technology. The fundamental advances incorporated in such an environment can provide efficient solutions to the problem of information management. To establish this environment, we tackle the fundamental problems of observability and controllability of broadband networks. A virtual world provides a next-generation network management interface through which a user can observe and interact with the network directly in real time. The system we are developing uses a 3D virtual world as the user interface for managing a large gigabit ATM network. It provides the capability for experimentation in all aspects of network transport, control, and management.