A file system for continuous media
ACM Transactions on Computer Systems (TOCS)
Disk scheduling in a multimedia I/O system
MULTIMEDIA '93 Proceedings of the first ACM international conference on Multimedia
I/O issues in a multimedia system
Computer
IEEE Spectrum
ATM knits voice, data on any net
IEEE Spectrum
IEEE Spectrum - Special issue: technology 1995
Reducing the Variance of Point-to-Point Transfers for Parallel Real-Time Programs
IEEE Parallel & Distributed Technology: Systems & Technology
Architectures for Personalized Multimedia
IEEE MultiMedia
Efficient Storage Techniques for Digital Continuous Multimedia
IEEE Transactions on Knowledge and Data Engineering
Continuous Retrieval of Multimedia Data Using Parallelism
IEEE Transactions on Knowledge and Data Engineering
Design and Evaluation of Data Access Strategies in a High Performance Multimedia-on-Demand Server
ICMCS '95 Proceedings of the International Conference on Multimedia Computing and Systems
ISCA '96 Proceedings of the 23rd annual international symposium on Computer architecture
Scheduling I/O transfers in a 2-D mesh with packet deadlines
ACM-SE 36 Proceedings of the 36th annual Southeast regional conference
Streaming vs.latency in information mass-transit
ACM SIGARCH Computer Architecture News
Non-Preemptive Real-Time Scheduling of Multimedia Tasks
Real-Time Systems
Providing QoS guarantees for disk I/O
Multimedia Systems
FM-QoS: real-time communication using self-synchronizing schedules
SC '97 Proceedings of the 1997 ACM/IEEE conference on Supercomputing
2PSM: an efficient framework for searching video information in a limited-bandwidth environment
Multimedia Systems - Special section on video libraries
A Performance Model for Wormhole-Switched Interconnection Networks under Self-Similar Traffic
IEEE Transactions on Computers
Research: A community VOD system based on a dual bus architecture
Computer Communications
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One of the key components of a multi-user multimedia-on-demand system is the data server. Digitalization of traditionally analog data such as video and audio, and the feasibility of obtaining network bandwidths above the gigabit-per-second range are two important advances that have made possible the realization, in the near future, of interactive distributed multimedia systems. Secondary-to-main memory I/O technology has not kept pace with advances in networking, main memory and CPU processing power. Consequently, the performance of the server has a direct bearing on the overall performance of such a system. In this paper we discuss the architectural requirements of a multimedia-on-demand system, with special emphasis on the media server. We conclude with a discussion of the open issues regarding the design and implementation of the server.