Integrating Physics-Based Computing and Visualization: Modeling Dust Behavior

  • Authors:
  • Jim X. Chen;Xiaodong Fu

  • Affiliations:
  • -;-

  • Venue:
  • Computing in Science and Engineering
  • Year:
  • 1999

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Abstract

Simulating physically realistic, complex dust behaviors is useful in interactive graphics applications, such as those used for education, entertainment, or training. Training in virtual environments is a major topic for research and applications, and generating dust behaviors in real time significantly increases the realism of the simulated training environment. We introduce a method for simulating the dust behaviors that a fast-traveling vehicle causes. Our method combines particle systems, rigid-body particle dynamics, computational fluid dynamics (CFD), rendering, and visualization techniques. Our work integrates physics-based computing and graphical visualization for applications in simulated virtual environments