Theme Editors' Introduction: Advancing Interactive Visualization and Computational Steering
IEEE Computational Science & Engineering
IEEE Computer Graphics and Applications
Real-Time Fluid Simulation in a Dynamic Virtual Environment
IEEE Computer Graphics and Applications
An experiment management component for the WBCSim problem solving environment
Advances in Engineering Software
Real-Time Simulation: Water Droplets on Glass Windows
Computing in Science and Engineering
IEEE Transactions on Visualization and Computer Graphics
Unification of problem solving environment implementation layers with XML-based specifications
Advances in Engineering Software
Technical Section: A survey of aging and weathering phenomena in computer graphics
Computers and Graphics
NPH'06 Proceedings of the Second Eurographics conference on Natural Phenomena
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Simulating physically realistic, complex dust behaviors is useful in interactive graphics applications, such as those used for education, entertainment, or training. Training in virtual environments is a major topic for research and applications, and generating dust behaviors in real time significantly increases the realism of the simulated training environment. We introduce a method for simulating the dust behaviors that a fast-traveling vehicle causes. Our method combines particle systems, rigid-body particle dynamics, computational fluid dynamics (CFD), rendering, and visualization techniques. Our work integrates physics-based computing and graphical visualization for applications in simulated virtual environments