Double-step incremental generation of lines and circles
Computer Vision, Graphics, and Image Processing
Ambiguities in Incremental Line Rastering
IEEE Computer Graphics and Applications
ACM Transactions on Graphics (TOG)
An algorithmic comparison between square- and hexagonal-based grids
CVGIP: Graphical Models and Image Processing
ACM Transactions on Graphics (TOG)
Double- and Triple-Step Incremental Linear Interpolation
IEEE Computer Graphics and Applications
N-Step Incremental Straight-Line Algorithms
IEEE Computer Graphics and Applications
Accurate Rendering by Subpixel Addressing
IEEE Computer Graphics and Applications
Rendering: Parallelization of Bresenham's Line and Circle Algorithms
IEEE Computer Graphics and Applications
Digital distance transforms in 3D images using information from neighbourhoods up to 5 × 5 × 5
Computer Vision and Image Understanding
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Web Extra: Pascal source code fromFigure 9 (text-only, 3662 bytes), showing the effect ofinattention to correctly tying together pixel selection and the attribute of line style. Key to developing line-drawing algorithms is an explicit reference model forquantifing a "good" raster approximation. This tutorial looks at old practices, then demonstrates development of line- and edge-drawing algorithms.