Time Follower's Vision: A Teleoperation Interface with Past Images
IEEE Computer Graphics and Applications
A systems architecture for ubiquitous video
Proceedings of the 3rd international conference on Mobile systems, applications, and services
SIGGRAPH '04 ACM SIGGRAPH 2004 Emerging technologies
Mixing Telerobotics and Virtual Reality for Improving Immersion in Artwork Perception
Edutainment '09 Proceedings of the 4th International Conference on E-Learning and Games: Learning by Playing. Game-based Education System Design and Development
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Many people have longed to project themselves to a remote environment-one where they have the sensation of existing in a different place-while actually remaining where they are. Another dream involves amplifying human muscle power and sensing capabilities with machines while reserving human dexterity through a sensation of direct operation. Virtual reality must have the computer-generated environment or transmitted remote environment's essence of reality to effectively become reality for the user. One of the most promising technologies today is the integration of virtual reality and robotics on the network. The general concept is called networked robotics; in particular, we call it R3. This Japanese national R&D scheme is moving toward the realization of mutual telexistence through various kinds of networks, including the Internet. The launch of the five-year MITI “Humanoid and Human Friendly Robotics” project in April 1998 takes the first step toward the realization of R3