Marching cubes: A high resolution 3D surface construction algorithm
SIGGRAPH '87 Proceedings of the 14th annual conference on Computer graphics and interactive techniques
The Inventor Mentor: Programming Object-Oriented 3d Graphics with Open Inventor, Release 2
The Inventor Mentor: Programming Object-Oriented 3d Graphics with Open Inventor, Release 2
Integrating VRML, Java, and HTML in a web-based tool for computer literacy
CCSC '00 Proceedings of the fourteenth annual consortium on Small Colleges Southeastern conference
A multimodal virtual anatomy e-learning tool for medical education
Edutainment'10 Proceedings of the Entertainment for education, and 5th international conference on E-learning and games
Evaluation of gesture based interfaces for medical volume visualization tasks
Proceedings of the 10th International Conference on Virtual Reality Continuum and Its Applications in Industry
Hi-index | 0.00 |
The primary purpose of medical education is the learning of problem solving (diagnosis) and problem management (therapy) based on a large background of knowledge and experience, and on examination of individual patients. Throughout this learning process, images and visualization form an essential component of the learning content. When we introduce technology into the learning process, we can take advantage of this vast quantity of visual material to make learning more efficient and more engaging. Almost every imaging modality and type of visualization finds a place in the teaching of medicine. This tutorial surveys the imaging modalities used in medical education today.