Vector Geometry for Computer Graphics

  • Authors:
  • James R. Miller

  • Affiliations:
  • -

  • Venue:
  • IEEE Computer Graphics and Applications
  • Year:
  • 1999

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Abstract

The implementation and use of computer graphics and modeling systems rely upon mathematical operations on points and vectors. Many of these operations are a part of the internal graphics system; others are application-specific and required by users of such systems to derive geometric entities for the application. This tutorial reviews the basic ideas surrounding points and vectors in affine and projective spaces. I advocate using vector geometric analysis to simplify required derivations and implementations.A companion article in the July/August 1999 IEEE CG&A builds on this background and shows several specific applications of these techniques.