Computer graphics: principles and practice (2nd ed.)
Computer graphics: principles and practice (2nd ed.)
Graphics gems
Graphics gems
A practical introduction to PHIGS and PHIGS PLUS
A practical introduction to PHIGS and PHIGS PLUS
Signed distance from point to plane
Graphics Gems III
OpenGL programming guide (2nd ed.): the official guide to learning OpenGL version 1.1.
OpenGL programming guide (2nd ed.): the official guide to learning OpenGL version 1.1.
Vector Geometry for Computer Graphics
IEEE Computer Graphics and Applications
Vector Geometry for Computer Graphics
IEEE Computer Graphics and Applications
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The implementation and use of computer graphics and modeling systems rely upon mathematical operations on points and vectors. An earlier companion article described the basic language and tools of vector geometric analysis (May/June 1999 CG&A). This article shows how to use those concepts to derive and implement common graphics and modeling operations that maximize speed and numerical reliability. The computer code is also easy to develop, in large part because the only special cases that arise are those intrinsic to the problem, not to the choice of coordinate system.