Making 3D Object Surfaces Smoother

  • Authors:
  • Nobuhiro Yanagida;Hiroshi Takahashi;Yuzo Takamatsu

  • Affiliations:
  • -;-;-

  • Venue:
  • IEEE Design & Test
  • Year:
  • 2010

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Abstract

Interpolating subdivision schemes let users adjust coordinates of a 3D object's initial vertices, generate new vertices, and replace the original mesh with more and smaller polygons to make the object's surface smoother. Two new schemes for triangular meshes extend and combine existing schemes to improve the process and its results.