Software Engineering Journal - Special issue on Mascot 3
Designing large real-time systems with Ada
Communications of the ACM
A software design method for distributed real-time applications
Journal of Systems and Software
Software systems construction with examples in Ada
Software systems construction with examples in Ada
Design patterns: elements of reusable object-oriented software
Design patterns: elements of reusable object-oriented software
Designing control systems with entity-life modeling
Journal of Systems and Software
Proceedings of the conference on TRI-Ada '96: disciplined software development with Ada
Software Design Methods for Concurrent and Real-Time Systems
Software Design Methods for Concurrent and Real-Time Systems
Entity-life modeling in a distributed environmen
WPDRTS '96 Proceedings of the 4th International Workshop on Parallel and Distributed Real-Time Systems
System development (Prentice-Hall International series in computer science)
System development (Prentice-Hall International series in computer science)
Concurrent design patterns for resource sharing
Proceedings of the conference on TRI-Ada '97
The Practical Use of Ada 95's Concurrency Features
IEEE Concurrency
A Design Pattern for State Machines and Concurrent Activities
Ada Europe '01 Proceedings of the 6th Ade-Europe International Conference Leuven on Reliable Software Technologies
Real-time programming safety in Java and Ada
ACM SIGAda Ada Letters
Computer
Inspired software design early jackson methods to thread architectures
ACM SIGSOFT Software Engineering Notes
Designing state-based systems with entity-life modeling
Journal of Systems and Software
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The author proposes a disciplined multitasking method, entity-life modeling, which may provide a more direct and efficient approach to concurrent computing. He then shows how this method could apply to an automated control system.