A Design Pattern for State Machines and Concurrent Activities

  • Authors:
  • Bo Sanden

  • Affiliations:
  • -

  • Venue:
  • Ada Europe '01 Proceedings of the 6th Ade-Europe International Conference Leuven on Reliable Software Technologies
  • Year:
  • 2001

Quantified Score

Hi-index 0.00

Visualization

Abstract

State machines are used to design real-time software controlling anything from household devices to spacecraft. They are also a standard way of describing the life of an object in object-oriented analysis and design. This paper presents a pattern for the implementation of state machines and associated activities by means of tasks and protected objects. It is a refinement of earlier work on a state-machine pattern and part of a set of concurrent design patterns based on the entity-life modeling design philosophy.