Collision Detection for Moving Polyhedra
IEEE Transactions on Pattern Analysis and Machine Intelligence
An efficient and simple motion planning algorithm for a ladder amidst polygonal barriers
Journal of Algorithms
Lower bounds on moving a ladder in two and three dimensions
Discrete & Computational Geometry - ACM Symposium on Computational Geometry, Waterloo
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SCG '88 Proceedings of the fourth annual symposium on Computational geometry
Efficient motion planning for an L-shaped object
SIAM Journal on Computing
SCG '85 Proceedings of the first annual symposium on Computational geometry
Planning the shortest path for a disc in O(n2log n) time
SCG '85 Proceedings of the first annual symposium on Computational geometry
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This paper presents a new approach for the following collision detection problem in the plane: Let a simple polygon P rotate at a center /spl ogr/ with constant angular velocity /spl omega/ and translate towards a set of polygonal obstacles S with constant velocity /spl nu/. Given P and S as well as their initial positions, and given also the velocities of P, determine whether or not P will collide with any element of S and report the collided elements of S if collisions occurred. An O(mn) worst-case optimal algorithm is proposed to solve this problem, where n is the number of vertices of P and m is the number of vertices of the obstacles in S.