Temporal difference learning and TD-Gammon
Communications of the ACM
Using probabilistic knowledge and simulation to play poker
AAAI '99/IAAI '99 Proceedings of the sixteenth national conference on Artificial intelligence and the eleventh Innovative applications of artificial intelligence conference innovative applications of artificial intelligence
Proverb: the probabilistic cruciverbalist
AAAI '99/IAAI '99 Proceedings of the sixteenth national conference on Artificial intelligence and the eleventh Innovative applications of artificial intelligence conference innovative applications of artificial intelligence
IBM's Deep Blue Chess Grandmaster Chips
IEEE Micro
From Simple Features to Sophisticated Evaluation Functions
CG '98 Proceedings of the First International Conference on Computers and Games
GIB: steps toward an expert-level bridge-playing program
IJCAI'99 Proceedings of the 16th international joint conference on Artifical intelligence - Volume 1
Finding optimal solutions to the twenty-four puzzle
AAAI'96 Proceedings of the thirteenth national conference on Artificial intelligence - Volume 2
Finding optimal solutions to Rubik's cube using pattern databases
AAAI'97/IAAI'97 Proceedings of the fourteenth national conference on artificial intelligence and ninth conference on Innovative applications of artificial intelligence
Action recognition for support of adaptive gameplay: a case study of a first person shooter
International Journal of Computer Games Technology
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