The visual display of quantitative information
The visual display of quantitative information
Envisioning information
Design patterns: elements of reusable object-oriented software
Design patterns: elements of reusable object-oriented software
Visual explanations: images and quantities, evidence and narrative
Visual explanations: images and quantities, evidence and narrative
Mindstorms: children, computers, and powerful ideas
Mindstorms: children, computers, and powerful ideas
Putting it all together: pattern languages for interaction design
CHI EA '97 CHI '97 Extended Abstracts on Human Factors in Computing Systems
A prototype design tool for participants in graphical multiuser environments
CHI EA '97 CHI '97 Extended Abstracts on Human Factors in Computing Systems
Zyklodeon: a software construction kit modeling cyclic timing patterns
MULTIMEDIA '00 Proceedings of the 2000 ACM workshops on Multimedia
PatternMagix construction kit software
CHI '01 Extended Abstracts on Human Factors in Computing Systems
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We bring together concerns in software design and learning theory through creation of a Java framework for development of software construction kits. The kits are highly visual and highly interactive, and are premised on the notion of "microworlds" as environments for learning and learning research [6]. Usage of four existing kits is informing development of the framework, which in turn we are applying to development of a new kit. The kits support construction of two-dimensional, graphical structures that behave in characteristic ways when activated. We employ design heuristics of "object permanence," "transparency," and use of multiple simultaneous views to illustrate shifts of scale, perspective, time, and representation. Broader use of the general "Kit4Kits" will help us address viability of our "elements and operations" design approach.