The children's machine: rethinking school in the age of the computer
The children's machine: rethinking school in the age of the computer
Symphony: a case study in extending learner-centered design through process space analysis
Proceedings of the SIGCHI conference on Human Factors in Computing Systems
The design of children's technology
The design of children's technology
Human-Computer Interaction
A Case Study to Distill Structural Scaffolding Guidelines for Scaffolded Software Environments
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
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Learner-centered design (LCD) is a design approach for developing software that supports learners (i.e., work novices) to do and learn new work tasks. For our LCD process, we are focusing on evaluating scaffolding, i.e., features that support the doing (and in turn, the learning) of a task in a "learning by doing" fashion. To evaluate the role of scaffolding features on a learner's developing understanding, we present a set of evaluation criteria for distilling richer evaluation data about scaffolding. We will use these criteria to evaluate Symphony, a LCD tool for students learning the science inquiry process.