Taking software design seriously
Taking software design seriously
Rapid prototyping of user interfaces driven by task models
Scenario-based design
Communications of the ACM
User-interface design books: educating the masses or preaching to the converted?
CHI '00 Extended Abstracts on Human Factors in Computing Systems
A design process based on a model combining scenarios with goals and functions
IEEE Transactions on Systems, Man, and Cybernetics, Part A: Systems and Humans
KSPC (Keystrokes per Character) as a Characteristic of Text Entry Techniques
Mobile HCI '02 Proceedings of the 4th International Symposium on Mobile Human-Computer Interaction
Participatory design: the third space in HCI
The human-computer interaction handbook
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In this panel, the key issue is whether methods and modeling are useful for HCI design practice and, in particular, user-interface design. More precisely, can scenarios, essential use cases, GOMS and Cognitive Walkthrough really help practitioners? It seems that mainstream practice only rudimentarily applies such methods. Why is it so difficult to introduce them into the work done in the trenches?