The design of electronic map displays
Human Factors
Developing calendar visualizers for the information visualizer
UIST '94 Proceedings of the 7th annual ACM symposium on User interface software and technology
CHI '95 Conference Companion on Human Factors in Computing Systems
Virtual reality on a WIM: interactive worlds in miniature
CHI '95 Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Beating the limitations of camera-monitor mediated telepresence with extra eyes
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Wayfinding strategies and behaviors in large virtual worlds
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Map Usage in Virtual Environments: Orientation Issues
VR '99 Proceedings of the IEEE Virtual Reality
The STARLIGHT information visualization system
IV '97 Proceedings of the IEEE Conference on Information Visualisation
Human-robot interaction: a survey
Foundations and Trends in Human-Computer Interaction
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It is common for 3D visualization systems to provide multiple points of view to a user, but there have been many solutions to the problem of linking these views so that users can understand the spatial relationships between them. Toward developing guidelines for view-linking devices, we have carried out two experiments that compare the utility of three different classes of linking devices: a directional proxy, tethers from one view to another, and a track-up map coupling. The task we apply them to is what we call the multi-perspective identification task: subjects are asked to identify an item seen in a local, forward-looking view in the context of a global, overhead view. Our results indicate that the directional proxy is the most beneficial device, and that the track-up map coupling is also beneficial. The results suggest that tethers provide little benefit. The results also suggest that when multiple local views are present, it may be beneficial to emphasize one window as being of primary interest.