SIGGRAPH '86 Proceedings of the 13th annual conference on Computer graphics and interactive techniques
Proceedings of the 26th annual conference on Computer graphics and interactive techniques
Enhanced Illustration Using Magic Lens Filters
IEEE Computer Graphics and Applications
A Magnification Lens for Interactive Volume Visualization
PG '01 Proceedings of the 9th Pacific Conference on Computer Graphics and Applications
Hi-index | 0.00 |
In computer graphics, parallel and perspective projections are the usual viewing methods to provide lifelike images. In fact, traditional rendering engines such as OpenGL and Direct3X only perform linear projection. But what if you need to generate distorted views? For example, we see a distorted environment when we look through a raindrop on a windshield. When we play computer games, we also might want to have a pair of "magic lenses that let us see a deformed virtual world.