Computer graphics: principles and practice (2nd ed.)
Computer graphics: principles and practice (2nd ed.)
Graphics gems
3D viewing and rotation using orthonormal bases
Graphics gems
Matrix computations (3rd ed.)
Animating rotation with quaternion curves
SIGGRAPH '85 Proceedings of the 12th annual conference on Computer graphics and interactive techniques
SIGGRAPH '05 ACM SIGGRAPH 2005 Courses
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We describe an efficient (no square roots or trigonometric functions) method to construct the 3 × 3 matrix that rotates a unit vector f into another unit vector t, rotating about the axis f × t. We give experimental results showing this method is faster than previously known methods. An implementation in C is provided.