Using vanishing points for camera calibration
International Journal of Computer Vision
Modeling and rendering architecture from photographs: a hybrid geometry- and image-based approach
SIGGRAPH '96 Proceedings of the 23rd annual conference on Computer graphics and interactive techniques
Sequential Updating of Projective and Affine Structure from Motion
International Journal of Computer Vision
3D Model Acquisition from Extended Image Sequences
ECCV '96 Proceedings of the 4th European Conference on Computer Vision-Volume II - Volume II
Automatic Camera Recovery for Closed or Open Image Sequences
ECCV '98 Proceedings of the 5th European Conference on Computer Vision-Volume I - Volume I
Euclidean Reconstruction from Uncalibrated Views
Proceedings of the Second Joint European - US Workshop on Applications of Invariance in Computer Vision
Interactive Construction of 3D Models from Panoramic Mosaics
CVPR '98 Proceedings of the IEEE Computer Society Conference on Computer Vision and Pattern Recognition
A Method for 3D Reconstruction of Piecewise Planar Objects from Single Panoramic Images
OMNIVIS '00 Proceedings of the IEEE Workshop on Omnidirectional Vision
In defence of the 8-point algorithm
ICCV '95 Proceedings of the Fifth International Conference on Computer Vision
ICCV '98 Proceedings of the Sixth International Conference on Computer Vision
IEEE Transactions on Pattern Analysis and Machine Intelligence
Photo tourism: exploring photo collections in 3D
ACM SIGGRAPH 2006 Papers
Modeling the World from Internet Photo Collections
International Journal of Computer Vision
Going out: robust model-based tracking for outdoor augmented reality
ISMAR '06 Proceedings of the 5th IEEE and ACM International Symposium on Mixed and Augmented Reality
Scene reconstruction and visualization from internet photo collections
Scene reconstruction and visualization from internet photo collections
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This paper describes an interactive system for creating geometric models from many uncalibrated images of architectural scenes. In this context, we must solve the structure from motion problem given only few and noisy feature correspondences in non-sequential views. By exploiting the strong constraints obtained by modelling a map as a single affine view of the scene, we are able to compute all 3D points and camera positions simultaneously as the solution of a set of linear equations. Reconstruction is achieved without making restrictive assumptions about the scene (such as that reference points or planes are visible in all views). We have implemented a practical interactive system, which has been used to make large-scale models of a variety of architectural scenes. We present quantitative and qualitative results obtained by this system.