A computational study of routing algorithms for realistic transportation networks
Journal of Experimental Algorithmics (JEA)
Dynamic traffic assignment on parallel computers in TRANSIMS
Future Generation Computer Systems
Formal-Language-Constrained Path Problems
SIAM Journal on Computing
An evaluation of inter-vehicle ad hoc networks based on realistic vehicular traces
Proceedings of the 7th ACM international symposium on Mobile ad hoc networking and computing
Generic mobility simulation framework (GMSF)
Proceedings of the 1st ACM SIGMOBILE workshop on Mobility models
Realistic mobility simulation of urban mesh networks
Ad Hoc Networks
Geo-social interaction: context-aware help in large scale public spaces
AmI'10 Proceedings of the First international joint conference on Ambient intelligence
Proceedings of the 6th International ICST Conference on Simulation Tools and Techniques
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Multi-agent transportation simulations are rule-based. The fact that such simulations do not vectorize means that the recent move to distributed computing architectures results in an explosion of computing capabilities of multiagent simulations. This paper describes the general modules which are necessary for transportation planning simulations, reports the status of an implementation of such a simulation for all of Switzerland, and gives computational performance numbers.