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Communications of the ACM
Constructing arrangements of lines and hyperplanes with applications
SIAM Journal on Computing
Topologically sweeping an arrangement
Journal of Computer and System Sciences - 18th Annual ACM Symposium on Theory of Computing (STOC), May 28-30, 1986
Navigating in unfamiliar geometric terrain
STOC '91 Proceedings of the twenty-third annual ACM symposium on Theory of computing
Theoretical Computer Science
Gross motion planning—a survey
ACM Computing Surveys (CSUR)
Searching for the kernel of a polygon—a competitive strategy
Proceedings of the eleventh annual symposium on Computational geometry
New competitive strategies for searching in unknown star-shaped polygons
SCG '97 Proceedings of the thirteenth annual symposium on Computational geometry
Tight analysis of a self-approaching strategy for the online kernel-search problem
Information Processing Letters
Position-Independent Near Optimal Searching and On-line Recognition in Star Polygons
WADS '97 Proceedings of the 5th International Workshop on Algorithms and Data Structures
Survey: Online algorithms for searching and exploration in the plane
Computer Science Review
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We consider the following motion planning problem for a point robot inside a simple polygon P: starting from an arbitrary point s of P, the robot aims at reaching the closest point t of P from where the entire polygon P can be seen; the robot does not have complete knowledge of P but is equipped with a 360-degree vision system that helps it "see" its surrounding space. We are interested in a competitive path planning algorithm, i.e., one that produces a path whose length does not exceed a constant c times the length of the shortest off-line path (in this case, c × distance(s; t)); the constant c is called the competitive factor. In this paper, we present a new strategy that achieves a competitive factor of -3.126, improving over a 4.14-competitive strategy of Icking and Klein and a 3.829-competitive strategy of Lee et al. Our strategy possesses two additional advantages: first, the first point reached from where the entire polygon P is seen is precisely the closest such point to the starting position s, and second, all the points of the path are directly determined in terms of s and of polygon vertices, which implies that an actual robot following the strategy is not expected to deviate much from its course due to numerical error. The competitiveness analysis is based on properties of the class of curves with increasing chords.