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Artificial intelligence at MIT expanding frontiers
The DigitalDesk calculator: tangible manipulation on a desk top display
UIST '91 Proceedings of the 4th annual ACM symposium on User interface software and technology
A desk supporting computer-based interaction with paper documents
CHI '92 Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Bricks: laying the foundations for graspable user interfaces
CHI '95 Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Teaching and learning as multimedia authoring: the classroom 2000 project
MULTIMEDIA '96 Proceedings of the fourth ACM international conference on Multimedia
Immersive environments: a physical approach to the computer interface
CHI '94 Conference Companion on Human Factors in Computing Systems
Communications of the ACM
INTERACT '97 Proceedings of the IFIP TC13 Interantional Conference on Human-Computer Interaction
The Representation and Recognition of Human Movement Using Temporal Templates
CVPR '97 Proceedings of the 1997 Conference on Computer Vision and Pattern Recognition (CVPR '97)
Recognition and Interpretation of Parametric Gesture
ICCV '98 Proceedings of the Sixth International Conference on Computer Vision
The magic carpet: physical sensing for immersive environments
CHI EA '97 CHI '97 Extended Abstracts on Human Factors in Computing Systems
Building brains for rooms: designing distributed software agents
AAAI'97/IAAI'97 Proceedings of the fourteenth national conference on artificial intelligence and ninth conference on Innovative applications of artificial intelligence
Design principles for intelligent environments
AAAI '98/IAAI '98 Proceedings of the fifteenth national/tenth conference on Artificial intelligence/Innovative applications of artificial intelligence
Using Semantic Networks for Knowledge Representation in an Intelligent Environment
PERCOM '03 Proceedings of the First IEEE International Conference on Pervasive Computing and Communications
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This paper presents our laboratory's Intelligent Room, an experimental environment for bringing computation into the realm of ordinary, everyday activity and enabling natural human-computer interaction. We first present the notion of an Intelligent Environment and describe how it differs from other paradigms in human-computer interaction. We then discuss our Intelligent Room's hardware and software components and one of the room's current applications. We also outline criteria for designing and evaluating highly interactive spaces.