Navigating large virtual spaces
International Journal of Human-Computer Interaction - Special issue on human-virtual environment interaction
Spatial representation for navigation in animats
Adaptive Behavior
Learning view graphs for robot navigation
AGENTS '97 Proceedings of the first international conference on Autonomous agents
The View-Graph Approach to Visual Navigation and Spatial Memory
ICANN '97 Proceedings of the 7th International Conference on Artificial Neural Networks
The use of sketch maps to measure cognitive maps of virtual environments
VRAIS '95 Proceedings of the Virtual Reality Annual International Symposium (VRAIS'95)
Navigation and Acquisition of Spatial Knowledge in a Virtual Maze
Journal of Cognitive Neuroscience
Future Generation Computer Systems
Transfer of Spatial Knowledge from Virtual to Real Environments
Spatial Cognition II, Integrating Abstract Theories, Empirical Studies, Formal Methods, and Practical Applications
An empirical study of memory and information retrieval with a spatial user interface
IRSG'99 Proceedings of the 21st Annual BCS-IRSG conference on Information Retrieval Research
May i talk about other shops here?: modeling territory and invasion in front of shops
Proceedings of the 2014 ACM/IEEE international conference on Human-robot interaction
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Virtual reality is used as a novel tool for behavioral experiments on humans. Two environments, Hexatown and Virtual Tübingen, are presented. Experiments on cognitive maps carried out in the Hexatown environment are reported in this paper. Results indicate that subjects are able to acquire configuration knowledge of the virtual town even in the absence of physical movement. Simpler mechanisms such as associations of views with movements are also present. We discuss the results in relation to a graph-theoretic approach to cognitive maps.