CAMP '97 Proceedings of the 1997 Computer Architectures for Machine Perception (CAMP '97)
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This paper describes the layered and modular hard- and software architecture of autonomously soccer playing robots used in The Dutch Team. The schemes of the hard and software architectures are presented and the software functional modules are described with their relations and interfaces. With this software architecture we attempted to merge the distributed computing aspect of real-world intelligent autonomous robots, with the client-server approach of the soccer simulator.