Computer facial animation
SSML: a speech synthesis markup language
Speech Communication
Multi-level Control for Animated Autonomous Agents: Do the Right Thing...Oh, Not That..
Creating Personalities for Synthetic Actors, Towards Autonomous Personality Agents
Some Requirements and Approaches for Natural Language in a Believable Agent
Creating Personalities for Synthetic Actors, Towards Autonomous Personality Agents
IMPROV: A System for Real-Time Animation of Behavior-Based Interactive Synthetic Actors
Creating Personalities for Synthetic Actors, Towards Autonomous Personality Agents
Creating Personalities for Synthetic Actors, Towards Autonomous Personality Agents
Rocco: A RoboCup Soccer Commentator System
RoboCup-98: Robot Soccer World Cup II
Automatic Soccer Commentary and RoboCup
RoboCup-98: Robot Soccer World Cup II
Autonomous Information Indication System
RoboCup-99: Robot Soccer World Cup III
RoboCup-99: Robot Soccer World Cup III
An Introduction to a New Commentator for RoboCup 3D Soccer Simulation
SIMPAR '08 Proceedings of the 1st International Conference on Simulation, Modeling, and Programming for Autonomous Robots
NewsViz: emotional visualization of news stories
CAAGET '10 Proceedings of the NAACL HLT 2010 Workshop on Computational Approaches to Analysis and Generation of Emotion in Text
A framework for adaptive game presenters with emotions and social comments
International Journal of Computer Games Technology
Automated Event Recognition for Football Commentary Generation
International Journal of Gaming and Computer-Mediated Simulations
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In this paper we present early work on an animated talking head commentary system called Byrne. The goal of this project is to develop a system which can take the output from the RoboCup soccer simulator, and generate appropriate affective speech and facial expressions, based on the character's personality, emotional state, and the state of play. Here we describe a system which takes pre-analysed simulator output as input, and which generates text marked-up for use by a speech generator and a face animation system. We make heavy use of inter-system standards, so that future versions of Byrne will be able to take advantage of advances in the technologies that it incorporates.