Would-Be Worlds: How Simulation Is Changing the Frontiers of Science
Would-Be Worlds: How Simulation Is Changing the Frontiers of Science
Distributed Interactive Simulation Systems for Simulation and Training in the Aerospace Environment
Distributed Interactive Simulation Systems for Simulation and Training in the Aerospace Environment
Generating Multimedia Presentations for RoboCup Soccer Games
RoboCup-97: Robot Soccer World Cup I
High Level Architecture for Simulation: An Update
DIS-RT '98 Proceedings of the Second International Workshop on Distributed Interactive Simulation and Real-Time Applications
MIKE: An Automatic Commentary System for Soccer
ICMAS '98 Proceedings of the 3rd International Conference on Multi Agent Systems
Language Design for Rescue Agents
RoboCup 2001: Robot Soccer World Cup V
Language Design for Rescue Agents
Revised Papers from the Second Kyoto Workshop on Digital Cities II, Computational and Sociological Approaches
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Simulation systems are important tools for researches on Multi-agent systems. As a research tool, a simulation system should have features of: (1) light-weight and small requirement of computational resources, and (2) scalability to add new functions and features. I investigate experience of development of Soccer Server, the official soccer simulator used in RoboCup Simulation League, and propose a new framework for distributed simulation system for general purpose of multi-agent researches. In the new framework, a simulation is divided into several modules and executed in parallel. These executions are combined by a kernel module via a computer network. Because of the modularity over networks, users easily maintain the development of simulation system. I also discuss about the relation to HLA, another framework for distributed military simulation system.