Would-be worlds: how simulation is changing the frontiers of science
Would-be worlds: how simulation is changing the frontiers of science
Distributed Interactive Simulation Systems for Simulation and Training in the Aerospace Environment
Distributed Interactive Simulation Systems for Simulation and Training in the Aerospace Environment
Framework of Distributed Simulation System for Multi-agent Environment
RoboCup 2000: Robot Soccer World Cup IV
High Level Architecture for Simulation: An Update
DIS-RT '98 Proceedings of the Second International Workshop on Distributed Interactive Simulation and Real-Time Applications
CCL: Expressions of Choice in Agent Communication
ICMAS '00 Proceedings of the Fourth International Conference on MultiAgent Systems (ICMAS-2000)
Programming modular robots with the TOTA middleware
ESOA'06 Proceedings of the 4th international conference on Engineering self-organising systems
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We are proposing a model of communication and a specification of a language for civilian agents in RoboCup Rescue Simulation System.Robust information systems are critical infrastructures for rescue activities in huge disasters. In order to simulate (and evaluate) a certain rescue information system, we need to design abstract model of agents' communication, which is an important factor to affect the performance of the rescue activities. Especially communication among civilians, who are the majority in damaged area, will be the primary information source for rescue agents.In order to build the abstract model, we design "four layers model of communication", which consists of knowledge, attention, device, and transmission layers. Using the model, we can discuss and implement uncertainty and effectiveness of various communication method including mobile phones, broadcasts, blackboards and so on.Then, we design specification languages for civilian agents behave in the simulated disaster world, which can reflect natural language features like uncertainty and lack of words.