Visual programming
Visual object-oriented programming: concepts and environments
Visual object-oriented programming: concepts and environments
Handbook of graph grammars and computing by graph transformation: volume I. foundations
Handbook of graph grammars and computing by graph transformation: volume I. foundations
Visual language theory
How to represent a visual specification
Visual language theory
Input and output for specified visual languages
Visual language theory
Application of graph transformation to visual languages
Handbook of graph grammars and computing by graph transformation
The AGG approach: language and environment
Handbook of graph grammars and computing by graph transformation
Principles of Visual Programming Systems
Principles of Visual Programming Systems
Hypergraphs as a Uniform Diagram Representation Model
TAGT'98 Selected papers from the 6th International Workshop on Theory and Application of Graph Transformations
Graph grammars and diagram editing
Proceedings of the 3rd International Workshop on Graph-Grammars and Their Application to Computer Science
DiaGen: a generator for diagram editors providing direct manipulation and execution of diagrams
VL '95 Proceedings of the 11th International IEEE Symposium on Visual Languages
A graph based framework for the implementation of visual environments
VL '96 Proceedings of the 1996 IEEE Symposium on Visual Languages
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Within this contribution GENGEDis presented, a development environment for visual languages. GENGEDOffers a hybrid language for defining the syntax of visual languages consisting of an alphabet and a grammar. Correspondingly, the main components of GENGEDare given by an alphabet and a grammar editor. The syntax description is the input of a diagram editor allowing the syntax-directed manipulation of diagrams. The grammar definition as well as the manipulation of diagrams is based on algebraic graph transformation and graphical constraint solving.