Consistency models for distributed interactive multimedia applications
ACM SIGOPS Operating Systems Review
In-world data services in virtual environments
Proceedings of the 47th Annual Southeast Regional Conference
Network lag mitigation methods in collaborative distributed simulations
CTS'05 Proceedings of the 2005 international conference on Collaborative technologies and systems
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To collaborate in a 3D environment, update messages corresponding to the change in the state of a shared object must be communicated among users. While a lot of research has been done in terms of transmission of update messages representing the motion of avatars and objects, very few works focus on collaboration itself. In this paper, we present an architecture that enables tightly coupled collaborative tasks to be performed efficiently in virtual environments.