Using argumentation to control lexical choice: a functional unification implementation
Using argumentation to control lexical choice: a functional unification implementation
Improvising linguistic style: social and affective bases for agent personality
AGENTS '97 Proceedings of the first international conference on Autonomous agents
Coherent gestures, locomotion, and speech in life-like pedagogical agents
IUI '98 Proceedings of the 3rd international conference on Intelligent user interfaces
Increasing believability in animated pedagogical agents
AGENTS '97 Proceedings of the first international conference on Autonomous agents
Student-sensitive multimodal explanation generation for 3D learning environments
AAAI '99/IAAI '99 Proceedings of the sixteenth national conference on Artificial intelligence and the eleventh Innovative applications of artificial intelligence conference innovative applications of artificial intelligence
Narrative prose generation
Developing and empirically evaluating robust explanation generators: the KNIGHT experiments
Computational Linguistics
Building knowledge bases for the generation of software documentation
COLING '96 Proceedings of the 16th conference on Computational linguistics - Volume 2
Coordination and context-dependence in the generation of embodied conversation
INLG '00 Proceedings of the first international conference on Natural language generation - Volume 14
AAAI'97/IAAI'97 Proceedings of the fourteenth national conference on artificial intelligence and ninth conference on Innovative applications of artificial intelligence
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Natural language generation systems to date have concentrated on the tasks of explanation generation, tutorial dialogue, automated software documentation, and similar technical tasks. A largely unexplored area is narrative prose generation, or the production of texts used in stories such as novels, mysteries, and fairy tales. We present a feature analysis of one complex area of NLG found in narrative prose but not in technical generation tasks: character-to-character dialogue. This analysis has enabled us to modify a surface realization system to include the necessary features that dialogue requires and thus to write the types of texts found in narratives.