An implemented model of punning riddles
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In language games, word meanings play a central role. This means that closed world assumptions that are so powerful in many games cannot be depended on. This paper describes implemented systems that play the language games of American-style crosswords, cryptic crosswords, Trivial PursuitTM, and punning riddles. These early efforts illustrate the challenge of language games, demonstrate some emerging ideas for tackling language games by computer, and indicate fruitful areas for future research.