The Complexity of Graph Ramsey Games

  • Authors:
  • Wolfgang Slany

  • Affiliations:
  • -

  • Venue:
  • CG '00 Revised Papers from the Second International Conference on Computers and Games
  • Year:
  • 2000

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Abstract

We consider combinatorial avoidance and achievement games based on graph Ramsey theory: The players take turns in coloring edges of a graph G, each player being assigned a distinct color and choosing one so far uncolored edge per move. In avoidance games, completing a monochromatic subgraph isomorphic to another graph A leads to immediate defeat or is forbidden and the first player that cannot move loses. In the avoidance+ variant, both players are free to choose more than one edge per move. In achievement games, the first player that completes a monochromatic subgraph isomorphic to A wins. We prove that general graph Ramsey avoidance, avoidance+, and achievement endgames and several variants thereof are PSPACE-complete.