A classroom study: electronic games engage children as researchers
CSCL '95 The first international conference on Computer support for collaborative learning
Dynamic generation of adaptive Internet-based courses
Journal of Network and Computer Applications
Computer games, education and interfaces: the E-GEMS project
Proceedings of the 1999 conference on Graphics interface '99
Adaptive HyperText and Hypermedia
Adaptive HyperText and Hypermedia
Digital Games in eLearning Environments
Simulation and Gaming
A visual language for the creation of narrative educational games
Journal of Visual Languages and Computing
Adaptive learning for very young learners
AH'06 Proceedings of the 4th international conference on Adaptive Hypermedia and Adaptive Web-Based Systems
Adaptive, assessment-based educational games
ITS'10 Proceedings of the 10th international conference on Intelligent Tutoring Systems - Volume Part II
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In this paper we present a methodology for describing adaptive educational-game environments and a model that supports the environment design process. These environments combine the advantages of educational games with those derived from the adaptation. The proposed methodology allows the specification of educational methods that can be used for the game environment generation. The educational goals, the activities that the users can perform, their organization and sequencing, along with the games to be played and the game stories are selected or dynamically generated taking into account the user's features and behaviors.