The Reyes image rendering architecture
SIGGRAPH '87 Proceedings of the 14th annual conference on Computer graphics and interactive techniques
Acceleration techniques for progressive refinement radiosity
I3D '90 Proceedings of the 1990 symposium on Interactive 3D graphics
Stochastic ray tracing using SIMD processor arrays
The Visual Computer: International Journal of Computer Graphics
PVM: Parallel virtual machine: a users' guide and tutorial for networked parallel computing
PVM: Parallel virtual machine: a users' guide and tutorial for networked parallel computing
Image parallel ray tracing using static load balancing and data prefetching
Parallel Computing - Special issue on applications: parallel graphics and visualisation
Rendering large scenes using parallel ray tracing
Parallel Computing - Special issue on applications: parallel graphics and visualisation
Exploiting Coherence for Multiprocessor Ray Tracing
IEEE Computer Graphics and Applications
An adaptive subdivision algorithm and parallel architecture for realistic image synthesis
SIGGRAPH '84 Proceedings of the 11th annual conference on Computer graphics and interactive techniques
The Vectorization of a Ray-Tracing Algorithm for Improved Execution Speed
IEEE Computer Graphics and Applications
Real-time Reyes-style adaptive surface subdivision
ACM SIGGRAPH Asia 2008 papers
RenderAnts: interactive Reyes rendering on GPUs
ACM SIGGRAPH Asia 2009 papers
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In this paper a PVM-based distributed platform of the well known REYES rendering architecture developed byPix ar is presented. This work effectivelyt ackles issues related to load balancing and memory allocation bya master-slave paradigm. In particular, the rendering is distributed performing both an image and an object space subdivision; in this way, low memory resources are necessary to the slave side. Examples show the effectiveness of the proposed work.