Communications of the ACM
User learning and performance with marking menus
CHI '94 Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
You can touch, but you can't look: interacting with in-vehicle systems
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Ubiquitous hands: context-aware wearable gloves with a RF interaction model
Proceedings of the 2007 conference on Human interface: Part II
Gesture interaction in cooperation scenarios
CRIWG'09 Proceedings of the 15th international conference on Groupware: design, implementation, and use
INTERACT'11 Proceedings of the 13th IFIP TC 13 international conference on Human-computer interaction - Volume Part II
Design of an integrated wearable multimedia interface for in-vehicle telematics
PCM'04 Proceedings of the 5th Pacific Rim Conference on Advances in Multimedia Information Processing - Volume Part II
Proceedings of the 3rd International Conference on Automotive User Interfaces and Interactive Vehicular Applications
Rotating, tilting, bouncing: using an interactive chair to promote activity in office environments
CHI '13 Extended Abstracts on Human Factors in Computing Systems
Driver queries using wheel-constrained finger pointing and 3-D head-up display visual feedback
Proceedings of the 5th International Conference on Automotive User Interfaces and Interactive Vehicular Applications
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Existing gesture-interface research has centered on controlling the user's primary task. This paper explores the use of gestures to control secondary tasks while the user is focused on driving. Through contextual inquiry, ten iterative prototypes, and a Wizard of Oz experiment, we show that a gesture interface is a viable alternative for completing secondary tasks in the car.