Computerized simulation: an overview
Social Science Computer Review - Computerized Simulation in the Social Sciences
A framework for developing simulation game systems
Simulation and Gaming
The whole Internet (2nd ed.): user's guide & catalog
The whole Internet (2nd ed.): user's guide & catalog
Multimedia and hypertext: the Internet and beyond
Multimedia and hypertext: the Internet and beyond
Computer-assisted gaming for entrepreneurship education
Simulation and Gaming - Special issue: entrepreneurship education, part 2
The Web supercomputing environment
WWW7 Proceedings of the seventh international conference on World Wide Web 7
Simulation and Gaming - Special issue on internet-mediated simulation/gaming
Look at me when you say that: an electronic negotiation simulation
Simulation and Gaming - Special issue on internet-mediated simulation/gaming
An internet-mediated business simulation: developing and using TRECS
Simulation and Gaming - Special issue on internet-mediated simulation/gaming
Toward a multilingual, experiential environment for learning decision technology
Simulation and Gaming - Special issue on internet-mediated simulation/gaming
An electric newspaper simulation
Simulation and Gaming
Teaching and Learning Materials and the Internet
Teaching and Learning Materials and the Internet
The Internet for Dummies
Whole Internet: The Next Generation
Whole Internet: The Next Generation
Simulation in international relations education
Simulation and Gaming
Group decision support systems: a new frontier
ACM SIGMIS Database
The Architecture of Computerized Business Gaming Simulations
Simulation and Gaming
Developments in Business Gaming
Simulation and Gaming
Evaluating the educational effectiveness of simulation games: A value generation model
Information Sciences: an International Journal
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This theoretical article identifies and classifies the added value of internet mediation to simulation/games to inform their design, evaluation, and research. The fundamental capabilities of the Internet are to support communication and access to multimedia information resources readily and economically across the global computer network. The article proposes a framework that maps out how these capabilities can contribute to development, operation, or strategic learning outcomes of simulation/games. It discusses the validity, application, and implications of the framework. It concludes that Internet mediation lends itself particularly well to support computer-assisted simulation/games that use international collaboration of participants and information resources to develop skills and awareness in areas such as negotiation, decision making, and policy formulation in an intercultural context.