Fast penetration depth computation for physically-based animation
Proceedings of the 2002 ACM SIGGRAPH/Eurographics symposium on Computer animation
Fast penetration depth estimation using rasterization hardware and hierarchical refinement
Proceedings of the nineteenth annual symposium on Computational geometry
Closest point query among the union of convex polytopes using rasterization hardware
Journal of Graphics Tools - Special on hardware-accelerated rendering techniques
Fast penetration depth estimation using rasterization hardware and hierarchical refinement
Proceedings of the nineteenth annual symposium on Computational geometry
Closest point query among the union of convex polytopes using rasterization hardware
Journal of Graphics Tools - Special on hardware-accelerated rendering techniques
Contributing vertices-based Minkowski sum computation of convex polyhedra
Computer-Aided Design
A unified approach for physically-based simulations and haptic rendering
Proceedings of the 2009 ACM SIGGRAPH Symposium on Video Games
Contributing vertices-based Minkowski sum of a nonconvex--convex pair of polyhedra
ACM Transactions on Graphics (TOG)
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