Listen reader: an electronically augmented paper-based book
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Concrete Programming Paradigm for Kinetic Typography
VL '97 Proceedings of the 1997 IEEE Symposium on Visual Languages (VL '97)
"It's Just a Method!": a pedagogical experiment in interdisciplinary design
DIS '06 Proceedings of the 6th conference on Designing Interactive systems
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Speeder Reader is an experimental reading device that combines dynamic typography for speed reading (using RSVP, or Rapid Serial Visual Presentation) with the driving controls used in videogame speed racing. It was designed as one of eleven innovative reading experiences in "XFR: Experiments in the Future of Reading," a museum exhibit examining the intersections of reading and technology. We highlight the design arc of this particular exhibit, Speeder Reader, against the development of the rest of the show as an example of the impact of the iterating overall design ideology on each piece. This paper discusses the genesis, development context, and design pathway of the Speeder Reader exhibit, including both ideological and practical constraints.