The roads not taken: detours and dead ends on the design path of speeder reader

  • Authors:
  • Maribeth Back;Steve Harrison

  • Affiliations:
  • RED (Research in Experimental Documents);RED (Research in Experimental Documents)

  • Venue:
  • DIS '02 Proceedings of the 4th conference on Designing interactive systems: processes, practices, methods, and techniques
  • Year:
  • 2002

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Abstract

Speeder Reader is an experimental reading device that combines dynamic typography for speed reading (using RSVP, or Rapid Serial Visual Presentation) with the driving controls used in videogame speed racing. It was designed as one of eleven innovative reading experiences in "XFR: Experiments in the Future of Reading," a museum exhibit examining the intersections of reading and technology. We highlight the design arc of this particular exhibit, Speeder Reader, against the development of the rest of the show as an example of the impact of the iterating overall design ideology on each piece. This paper discusses the genesis, development context, and design pathway of the Speeder Reader exhibit, including both ideological and practical constraints.