A method of local corrections for computing the velocity field due to a distribution of vortex blobs
Journal of Computational Physics
A fast algorithm for particle simulations
Journal of Computational Physics
Computer simulation of liquids
Computer simulation of liquids
Computer simulation using particles
Computer simulation using particles
An immersed interface method for the Vortex-In-Cell algorithm
Computers and Structures
A software framework for the portable parallelization of particle-mesh simulations
Euro-Par'06 Proceedings of the 12th international conference on Parallel Processing
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