The Psychology of Human-Computer Interaction
The Psychology of Human-Computer Interaction
Manipulating simulated objects with real-world gestures using a force and position sensitive screen
SIGGRAPH '84 Proceedings of the 11th annual conference on Computer graphics and interactive techniques
Tailor: creating custom user interfaces based on gesture
UIST '90 Proceedings of the 3rd annual ACM SIGGRAPH symposium on User interface software and technology
Hi-index | 0.00 |
A method for selecting graphical objects with a mouse by circling them is described. Circling motions are detected automatically; no button presses are required. Trials conducted on a Sun 3 workstation indicate that, for the object size and layout chosen, even users experienced with mouse selection via button presses and unfamiliar with circling are able to select pairs of objects in approximately the same amount of time with either method. The number of target misses between circling and clicking also compare well for both single and paired object cases. Furthermore, many users showed a measurable preference for the circling method when given a choice.